Hey guys! I hope you have had a good week so far. Welcome back to another devblog it has been a great two weeks and we have some awesome things this update!
Thieving
The biggest part of this update is a brand new skill to train! Dablakbandit has been hard at work these past weeks and has finished part of thieving!
To start off thieving, I would recommend going to the Grand Exchange or Lumbridge as these areas are occupied with lots of people. Currently, only men, women, farmers and guards are able to be pickpocketed.
Combat changes
The combat algorithm has been changed to allow lower levels to have a fair chance versus other lower-level monsters. Before these changes, if you're combat level was around 3-10 you would get demolished by anything that attacked you.
New items
New consumable items were added! You can now drink wine, karamjan rum and beer! When you consume these you will heal HP but also become nausea for a couple of seconds.
Drop-table changes
Every NPC's drop table has been changed, this allows them to be more accurate to the drop tables in OSRS with common to super rare drops. As an example, Imps were not dropping beads which made the Imp Catcher quest pretty much impossible to complete.
Skill capes
When you make it to 99 in a skill you may purchase a cape from Mac at the Grand Exchange!
Other notable changes
- Fix compass command
- Fix tab list colours
- Fix spamming quiver messages
- Fix ranging skill pack giving arrows based on levels
- Fix dropped items protection
- Added auto equipping for arrows
- Added shift-click to tan to Ellis
- Changed grave timer to last for 20 minutes
- Changed music unlocked message
- Changed clan name character limit to 12
- Changed damage bubble duration
Related Updates

Dev Blog
Clock Tower Quest, Dragonfire Shield, Enchanted Bolts & More DevBlog #47
Welcome back to another exciting MineScape update! We're thrilled to bring you a packed release featuring the classic Clock Tower quest, the long-awaited Dragonfire Shield, a complete set of enchanted crossbow bolts, and a massive collection of combat fixes and quality-of-life improvements. Let's dive right into it! The **Clock Tower** just south of Ardougne has been telling the wrong time for ...
Read More...

Dev Blog
Waterfall Quest, Map Expansion, Music Player & More DevBlog #46
Welcome back adventurers! This update is an absolute beast - a brand new quest, a sprawling map expansion, an in-game music player, and a whole heap of reworks and quality of life. Grab a cup of tea (or a swampwater, we don't judge), and let's dive in! The long-awaited **Waterfall Quest** is now live! This classic quest is a fantastic introduction to the world of MineScape, offering newer playe...
Read More...

Dev Blog
Plague City Quest, Free to Play Progress & More DevBlog #45
Welcome to the first DevBlog of 2026! We hope you've had a fantastic holiday season and are ready for another incredible year of MineScape updates. This month, we're unveiling the completion of the classic Plague City quest, celebrating a monumental community achievement, and sharing our ambitious roadmap for the year ahead on our path out of beta! A dark mystery has befallen West Ardougne, an...
Read More...

Dev Blog
Tower of Life Quest, Quality of Life & More DevBlog #44
Welcome back to another exciting MineScape update! We're thrilled to bring you a packed release featuring our latest quest adventure, significant quality-of-life improvements, and some long-awaited fixes that the community has been reporting. Let's dive right into it! Prepare yourself for one of MineScape's most bizarre and ethically questionable adventures yet! The Tower of Life quest brings y...
Read More...